About the position
Posting Details
Position Information
Job Title
Assistant Professor of Art, Video Game Art and Animation
Position Number
977225
Department
Visual and Performing Arts
Salary
$53,500
Remote
No
Job Summary
The Angelo State University College of Arts and Humanities and
Department of Visual and Performing Arts invites applications from
qualified candidates to teach online and face-to-face courses in
Video Game Art and Animation. The Bachelor of Fine Arts in Video
Game Art and Animation is a new degree within the
Department of Visual and Performing Arts. The ideal candidate will
be able to help shape this degree for the next generation of video
game artists. Applications will be accepted continuously and
reviewed as instructional needs develop.
Ideal candidates will demonstrate strong abilities in art,
creativity, design, and technology, supported by professional or
academic experience in game design, technical art, real-time
production, and game development processes. They should be capable
of integrating visual arts with technology and teaching students
how visual design, 3D modeling and asset creation, animation,
lighting, materials, shaders, optimization, and interactive
features function together in professional game-production
settings.
They will also mentor students with backgrounds in graphic design,
digital art, and traditional fine arts. The goal is to help
students transfer their existing artistic knowledge into game
development and build industry-focused technical art portfolios
that demonstrate professional-level skills.
Essential Duties
Teaching:
Instruct undergraduate studio art courses ranging from foundation
drawing and design to courses involving Real-Time, Level Dressing,
VFX for games, 2D Animation, 3D Modeling and Sculpting, Lighting,
Rendering and Look Development. Other art courses as
assigned.
Research and Creative Works:
Maintain a significant, ongoing studio practice with a record of
professional accomplishments, such as solo and group exhibitions at
local, regional, national or international levels.
Professional Service:
Serve on departmental and university committees. Manage studio
facilities and assist in the coordination of the Video Game Art and
Animation program. Participate in student recruitment and
retention. Participate in departmental and Art Area meetings and
events. Maintain regular office hours. Work collaboratively and
productively with faculty colleagues to meet the needs of the
student body.
Curriculum Development:
Lead or collaborate on revisions of the curriculum, integrating
traditional skills with conceptual and interdisciplinary practices.
Create curriculum for new courses within the VGAA curriculum to
include both online and face-to-face modalities.
Mentorship:
Academic advising and mentoring BFA art
students.
Knowledge, Skills and Abilities
- Proficiency in 2D and 3D digital art tools used in contemporary
game and animation production.
- Proficiency in 3D asset creation and integration, procedural
production techniques, lighting, materials, shaders, rigging,
animation systems, artist-oriented scripting, AI-supported creative
workflows, XR optimization, and other commonly used tools and
processes associated with game development and real-time
production.
- Ability to recruit, retain students in the Video Game Art and
Animation concentration.
- Participate in departmental/Art Area meetings and events.
- Maintain regular office hours.
- Work collaboratively and productively with faculty colleagues
to meet the needs of students and the Art Program.
Minimum Qualifications
An MFA or PhD in game design, game programming, or a closely
related discipline, including fields such as computer science,
computer programming, or interactive design.
Preferred Qualifications
- Professional experience within the game industry is highly
desirable.
- At least two years of hands-on experience in game development
using Unreal Engine production methods. Strong technical
proficiency with Unreal Engine, Microsoft Visual Studio, C++, C#,
Python, JavaScript, HLSL / GLSL, Verse, Advanced Blueprint Visual
Scripting, computer graphics math, performance profiling, and
specialized pipelines like Niagara VFX, animation and
rendering.
- Familiarity with industry-standard software, tools, and
production workflows, including Autodesk Maya, Mudbox, Adobe
Substance 3D, Adobe Creative Cloud, Blender, and ZBrush.
Physical Requirements
Standing/sitting, bending, lifting, carrying as necessary per the
job duties.
EEO Statement
All qualified applicants will receive consideration for employment
without regard to race, color, religion, sex, national origin, age,
disability, genetic information, or status as a protected
veteran.
In compliance with the Americans with Disabilities Act ( ADA ),
Angelo State University is committed to providing reasonable
accommodations to ensure equal access to employment opportunities
for qualified individuals with disabilities. We are committed to
ensuring that a qualified individual with a disability has the same
rights and privileges in employment as non-disabled employees. If
an accommodation is requested for the job application process,
please contact our office at (325) 942-2168 or email us at hr@angelo.edu .
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